I have Bachelor's in Computer Science from Purdue University. I like programming for the web and exploring the intersection of art and technology.
My professional development experience consists primarily of web application development and API design.
Below you can find a short (but by no means exhaustive) list of some projects I've worked on.
2016 - presentRead More
I'm currently working on a roguelike-platformer game written in C++. It will feature heavy use of story elements and procedurally generated content.
2018View Live Demo
Planet Generator is a little script to generate gas giant atmosphere textures. The demo shows them mapped to a sphere, cause planets are round.
2017View Live Demo
Square Cities uses procedual generation to create a city of roads and buildings.
2016View Live Demo
Golf game is a small project I have been working on to impliment a mini golf video game using WebGL.
2015View Live Demo
Lines and Circles is an interactive experiment in procedurally generated art.
2014View Live Demo
Waterall explores using technology to create moving art.